POWER PLANT, painted Exterior MDF, LEDs, audio recording, Franklin trees
(Installed for the Hamilton Hall Public Art Initiative, University of the Arts)
Power Plant is a two part installation developed as an audio/visual emulator of the electrical transformer and various implements of construction from our urban infrastructure. This work is designed to be familiar, and to mediate osmotically between the surrounding architecture, pedestrians, traffic, sewers, warnings, pipes, conduit, lights, noise pollution, gunk, electrical transformers, street trees, and strange construction projects.
POWER PLANT, detail of Franklin trees
POWER PLANT, detail of LED panel
STRANGE CONSTRUCTION, back view
STRANGE CONSTRUCTION, plywood, phenolic laminate, blower, vinyl inflatable, cast concrete modules, sandbags
(Installed for the Hamilton Hall Public Art Initiative, University of the Arts)
STRANGE CONSTRUCTION, detail of inflatable bladder
MAPQUEST, handheld view
MAPQUEST, detail of back
MAPQUEST, GPS, data-logger, microcontroller, cut circuit board, various electronics, acrylic, 2” x 7” x 5.5”
MAPQUEST is a handheld GPS data-logging device that I designed and built while a resident at The Millay Colony for the Arts. Taking the GPS into the landscape, I used it to track my movements, which I translated into a series of drawings using course-plotting software. The drawings consist of hundreds of individual data points represented by longitudinal and latitudinal numbers. The numbers are then translated and inscribed as individual points on graph paper, collectively, revealing my movements in the landscape.
S.A.D. Sculpture, painted aluminum, acrylic, full spectrum lighting, expansion electrical socket, 12” x 18” x 43”
S.A.D. Sculpture, or Seasonal Affective Disorder Sculpture, is not only a response to having enduring the extended Seattle winter, but is also as an experiment with the notion that art is good for you. Fitted with a full spectrum lighting system, S.A.D. Sculpture, under the right circumstance, is actually good for you to look at. The light emitted from the sculpture mimics daylight and can be used to reduce the amount of melatonin the body produces, theoretically lessening the symptoms of Seasonal Affective Disorder.
S.A.D. Sculpture, detail of expansion electrical socket
S.A.D. Sculpture, side view of lighting system
Interferer (Sport Model), audio jamming device with volume control, wood, plastic laminate, 11” x 14” x 14”
Prototype v.2, CAD/CAM designed and cut corrugated sheet, MDF base, 27” x 72” x 36”
Prototype v.2 was developed as a way to address preconceived notions of material value and process in my work. Prototype v.2 was designed to be in a suspended state, as a permanent plan for something else, something for the future. Part of my interest in the concept of the prototype is the pure optimism, testing, and planning focused on materializing an idea and bringing it into production.
This project was supported by Smurfit-Stone Container Corporation and developed in conjunction with Smurfit-Stone designer, Robert Kohlke using a specialized CAD program and prototyping machine.
Prototype v.2, detail
Prototype v.2, 2D version
Interferer (Executive Model), audio jamming device with volume control, wood, plastic laminate, 11” x 14” x 14”
The two Interferer sculptures are sound sculptures designed to generate an adjustable “white noise” in the gallery or exhibit space. In terms of real-world function, the imbedded audio jamming devices in the sculpture inhibit the ability to make an audio recording in the vicinity of the sculptures. My intention was to create an “evenness” of sound in the space in an attempt to make it easier to concentrate on the other artwork on view.